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You may want to consider this:

On Thu, Jul 10, 2014 at 11:46 AM, David Demelier
<> wrote:
> On 09/07/2014 18:11, Coroutines wrote:
>> On Wed, Jul 9, 2014 at 9:01 AM, Sean Conner <> wrote:
>>>    I had no problem in picking up Lua, and I've been programming in C
>>> since
>>> 1990.  Sure, still make the occasional '!=' instead of '~=' but but
>>> that's
>>> minor compared to some other issues I have with Lua [1].
>> Personally I wish != were used for logical-not and ~= were used for
>> triggering __eq without the type equality check.  It would be like an
>> 'approximately equal' sort of operator.  It's what I think of when I
>> use ~= in Perl to match text against a regex.  The regex (if
>> unanchored) will be matched through the string not only at the
>> beginning (unlike how one uses lpeg).
>> I'll be sad to see David go.  I liked his posts and he's a clever guy.
> This kind of messages which have gone straight to my heart.
> I have reconsidered my choice in a very different manner. At the beginning,
> I have planned a very big project which is a MMORPG engine where the core is
> written C++ and the games are developed in Lua.
> This is the original idea, while I still second my original message, I will
> not leave Lua completely but consider this instead:
> 1. My project will primarily provide a framework in C++ where Lua will be
> *completely* optional
> 2. The project will provide bindings for Lua
> That is, users will still be able to use native C++ for very strict typing
> and eventually Lua for more convenience and I will still continue to use
> Lua. However, I think my own games will be in C++.
> Warm regards,
> David.