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- Subject: Re: Why I leave Lua (Was: Re: [ANN] Lua 5.3.0 (work3) now available)
- From: Steven Degutis <sbdegutis@...>
- Date: Fri, 11 Jul 2014 00:11:04 -0500
David:
You may want to consider this: http://technomancy.us/161
On Thu, Jul 10, 2014 at 11:46 AM, David Demelier
<demelier.david@gmail.com> wrote:
>
> On 09/07/2014 18:11, Coroutines wrote:
>>
>> On Wed, Jul 9, 2014 at 9:01 AM, Sean Conner <sean@conman.org> wrote:
>>
>>> I had no problem in picking up Lua, and I've been programming in C
>>> since
>>> 1990. Sure, still make the occasional '!=' instead of '~=' but but
>>> that's
>>> minor compared to some other issues I have with Lua [1].
>>
>> Personally I wish != were used for logical-not and ~= were used for
>> triggering __eq without the type equality check. It would be like an
>> 'approximately equal' sort of operator. It's what I think of when I
>> use ~= in Perl to match text against a regex. The regex (if
>> unanchored) will be matched through the string not only at the
>> beginning (unlike how one uses lpeg).
>>
>> I'll be sad to see David go. I liked his posts and he's a clever guy.
>>
>
> This kind of messages which have gone straight to my heart.
>
> I have reconsidered my choice in a very different manner. At the beginning,
> I have planned a very big project which is a MMORPG engine where the core is
> written C++ and the games are developed in Lua.
>
> This is the original idea, while I still second my original message, I will
> not leave Lua completely but consider this instead:
>
> 1. My project will primarily provide a framework in C++ where Lua will be
> *completely* optional
> 2. The project will provide bindings for Lua
>
> That is, users will still be able to use native C++ for very strict typing
> and eventually Lua for more convenience and I will still continue to use
> Lua. However, I think my own games will be in C++.
>
> Warm regards,
> David.
>
>
>