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On 09/07/2014 18:11, Coroutines wrote:
On Wed, Jul 9, 2014 at 9:01 AM, Sean Conner <> wrote:

   I had no problem in picking up Lua, and I've been programming in C since
1990.  Sure, still make the occasional '!=' instead of '~=' but but that's
minor compared to some other issues I have with Lua [1].
Personally I wish != were used for logical-not and ~= were used for
triggering __eq without the type equality check.  It would be like an
'approximately equal' sort of operator.  It's what I think of when I
use ~= in Perl to match text against a regex.  The regex (if
unanchored) will be matched through the string not only at the
beginning (unlike how one uses lpeg).

I'll be sad to see David go.  I liked his posts and he's a clever guy.

This kind of messages which have gone straight to my heart.

I have reconsidered my choice in a very different manner. At the beginning, I have planned a very big project which is a MMORPG engine where the core is written C++ and the games are developed in Lua.

This is the original idea, while I still second my original message, I will not leave Lua completely but consider this instead:

1. My project will primarily provide a framework in C++ where Lua will be *completely* optional
2. The project will provide bindings for Lua

That is, users will still be able to use native C++ for very strict typing and eventually Lua for more convenience and I will still continue to use Lua. However, I think my own games will be in C++.

Warm regards,