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On Mon, Oct 14, 2013 at 9:45 PM, Benjamin Heath
<benjamin.joel.heath@gmail.com> wrote:
>
> Well it's good to see that no one has nitpicked that this thread has gone off topic yet. But, that's usually a sign that there isn't a valid answer anyone cares to mention.
>
> I don't know much about Lua's byte code, but I'd say it's possible to take a compiled Lua script and "disassemble" it using mnemonics in place of byte code. I don't know why you'd do that other than curiosity, I suppose.

One could take a compiled Lua script and disassemble it to figure out
what it does... but having done so myself... it's a pain....

Now we just need the thread-starter to illuminate us with what kind of
decompiler is of interest...


-- 
Thomas Harning Jr. (http://about.me/harningt)