On 7/17/2013 8:25 AM, Steve Litt wrote:|
> So true Tim. And besides that, if you're not doing a random number
> generator or a hugely graphics heavy program, is runtime speed
> really that important?
I do games. I have to do ALL of my upkeep, graphics set-up, AI calculations, etc., in 16.66ms or less, or it's going to skip a frame.
Yes, speed is still important. ;P
The rest of your points are good, of course, which is why I'm using LuaJIT instead of writing most of the code in C++.
The only way things would be better for me (and games in general) is if LuaJIT had an optional reference-counted garbage collector. It seems that Lua CAN be modified to use one (see LuaPlus ), and the slight decrease in amortized performance would be more than offset (for needs of games) by the decreased memory required compared to mark-and-sweep and the increase in predictability of execution times.
 http://luaplus.org/#What-is-LuaPlus -- tl;dr: "An optional high performance reference counted garbage collector."