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- Subject: Re: Perl, Python, Ruby, PHP, C, C++, Lua, tcl, javascript and Java comparison
- From: Andrew Starks <andrew.starks@...>
- Date: Wed, 17 Jul 2013 12:44:43 -0500
On Wed, Jul 17, 2013 at 11:31 AM, Tim Mensch <tim-lua-l@bitgems.com> wrote:
> On 7/17/2013 8:25 AM, Steve Litt wrote:
>> So true Tim. And besides that, if you're not doing a random number
>> generator or a hugely graphics heavy program, is runtime speed
>> really that important?
>
> I do games. I have to do ALL of my upkeep, graphics set-up, AI calculations,
> etc., in 16.66ms or less, or it's going to skip a frame.
>
> Yes, speed is still important. ;P
>
> The rest of your points are good, of course, which is why I'm using LuaJIT
> instead of writing most of the code in C++.
>
> The only way things would be better for me (and games in general) is if
> LuaJIT had an optional reference-counted garbage collector. It seems that
> Lua CAN be modified to use one (see LuaPlus [1]), and the slight decrease in
> amortized performance would be more than offset (for needs of games) by the
> decreased memory required compared to mark-and-sweep and the increase in
> predictability of execution times.
>
> Tim
>
> [1] http://luaplus.org/#What-is-LuaPlus -- tl;dr: "An optional high
> performance reference counted garbage collector."
Perhaps something optional that is along the lines of Apple's ARC:
You retain/release what you need, unless you know it's
retained/released for you. Mechanisms for reference counting without a
garbage collection process. Or perhaps another way to look at it is:
manual allocation/deallocation augmented by garbage collection.
I'm not really advocating for this. I just observe that memory
management is hard and GC is an attempt to make it easy. Things like
ARC feels like an attempt to make it simple.
-- Andrew
- References:
- Perl, Python, Ruby, PHP, C, C++, Lua, tcl, javascript and Java comparison, Daniel Bolgheroni
- Re: Perl, Python, Ruby, PHP, C, C++, Lua, tcl, javascript and Java comparison, Liao Yu Lei
- Re: Perl, Python, Ruby, PHP, C, C++, Lua, tcl, javascript and Java comparison, Andrew Wilson
- Re: Perl, Python, Ruby, PHP, C, C++, Lua, tcl, javascript and Java comparison, oliver
- Re: Perl, Python, Ruby, PHP, C, C++, Lua, tcl, javascript and Java comparison, Andrew Starks
- Re: Perl, Python, Ruby, PHP, C, C++, Lua, tcl, javascript and Java comparison, NU-g.lister
- Re: Perl, Python, Ruby, PHP, C, C++, Lua, tcl, javascript and Java comparison, Tim Mensch
- Re: Perl, Python, Ruby, PHP, C, C++, Lua, tcl, javascript and Java comparison, NU-g.lister
- Re: Perl, Python, Ruby, PHP, C, C++, Lua, tcl, javascript and Java comparison, Tim Mensch
- Re: Perl, Python, Ruby, PHP, C, C++, Lua, tcl, javascript and Java comparison, Steve Litt
- Re: Perl, Python, Ruby, PHP, C, C++, Lua, tcl, javascript and Java comparison, Tim Mensch
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