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> and if the new introduced syntax breaks somehow your scripts change it.

For the record, the @label syntax does not break scripts, only error messages
in case the script come from a string and begins with '@'.

> Lua 5.2 has also broken my code (not scripts but C/C++ and runtime )
> too in a more fundamental level, but I managed to solve it to support
> lua 5.2...

Please share your problems here if they may help other people moving from 5.1
to 5.2.