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Am 09.01.11 13:45, schrieb Gaspard Bucher:
> I know Rubyk is not a good name. The first version was effectively based
> on Ruby but never worked for real-time applications. I have a funny test
> recording the "ruby rubato" effect on midi music:
> http://gaspardbuma.org/en/post256.html. In my country, we have a strong
> tradition to using rubies for clockworks and this was the meaning I
> thought I could give to the "ruby" part in Rubyk.
> 
> I thought for some time that I could get away with this explanation (and
> I liked the letters) but I have finally decided to change the name because
> 
> 1. It's too close to Ruby
> 2. It's too close to the Rubik's cube (everyone write Rubik)
> 
> The new name (not updated on the website) is *lubyk* (closer to Lua, and
> sounds like "fad" in french). If anyone has ideas for a retronym....
> (Lunatic bumby yack, Lua based yield killer, ...)
>  
> 
> As for Qt, the bindings are not intended to be "all qt"
> like https://github.com/mkottman/lqt but highly integrated parts that
> will be added as need arise.

FWIW, I just want to mention libqtlua here,
https://savannah.nongnu.org/projects/libqtlua

it's LGPL as Qt itself.

> 
> OpenCV bindings exist but are still experimental (could crash).
> 
> But the next step for me is to enable support for the wiimote so that I
> can recreate the "Tron" game with OpenGL (my son is a big fan).
> 
> Cheers !
> 
> Gaspard
> 
> On Fri, Jan 7, 2011 at 10:32 AM, steve donovan
> <steve.j.donovan@gmail.com <mailto:steve.j.donovan@gmail.com>> wrote:
> 
>     On Fri, Jan 7, 2011 at 11:16 AM, Philippe Lhoste <PhiLho@gmx.net
>     <mailto:PhiLho@gmx.net>> wrote:
>     > Just not fan of the name, it always remind me of another well
>     known dynamic
>     > language... :-)
> 
>     Yes, I'm sure we're not the only people who thought that rubyk mean
>     something Ruby-related.
> 
>     The problem with introducing programming is that 'hello, world' just
>     doesn't cut it anymore.
> 
>     Kids [1] are used to much more, and having a rich integrated [2]
>     multimedia kit available will make them learn Lua with pleasure.
> 
>     You also mentioned OpenCV? That would also be a fantastic thing to
>     throw into the mix, given that every kid has a webcam.
> 
>     steve d.
> 
>     [1] in the general sense of 'an individual who wants to play and learn'
>     [2] yes, all the parts are there, but man it's hard to get them to
>     work together
> 
>