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On 12/15/10, Mike McGonagle <mjmogo@gmail.com> wrote:
> Thanks, Eric. I was actually hoping to find a way to set this up as a
> Linux system would, mostly because I am planning on purchase some new
> hardware and build a Linux system. I just can't afford Apple anymore.
> Besides, they seem to be making their system more and more
> proprietary, I mean, can you run Lua on the iPhone and iPad? Last I
> heard, that was not possible.

Yes, Lua runs on iOS and lots of people are using it. Top games like
Angry Birds use Lua.

My blog post here contains the passage that allows interpretors:
http://playcontrol.net/ewing/jibberjabber/apple-ios-license-term-chan.html

> Anyway, after reading that PDF file I linked earlier, it does not go
> into how compile a library file. If anyone knows how to do that, I
> would greatly appreciate any tips you could offer.

I use CMake to avoid build-system porting hassles. This page has links
to a Lua repo with CMake description.
http://playcontrol.net/ewing/jibberjabber/git_superproject_and_submod.html


-Eric
-- 
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/