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- Subject: Re: Setting up Lua on a Mac OSX 10.4.11 system
- From: Mike McGonagle <mjmogo@...>
- Date: Wed, 15 Dec 2010 17:37:27 -0500
Thanks, Eric. I was actually hoping to find a way to set this up as a
Linux system would, mostly because I am planning on purchase some new
hardware and build a Linux system. I just can't afford Apple anymore.
Besides, they seem to be making their system more and more
proprietary, I mean, can you run Lua on the iPhone and iPad? Last I
heard, that was not possible.
Anyway, after reading that PDF file I linked earlier, it does not go
into how compile a library file. If anyone knows how to do that, I
would greatly appreciate any tips you could offer.
Mike
On Wed, Dec 15, 2010 at 3:07 PM, Eric Wing <ewmailing@gmail.com> wrote:
> On 12/15/10, Mike McGonagle <mjmogo@gmail.com> wrote:
>> Hello all,
>>
>> I have only been using the Lua interpreter up to this point, but now
>> want to investigate how to embed Lua in my own C program.
>
> Another solution: build Lua as a framework (dynamic library bundle).
> It should be embedded in all your shipping Mac apps so end-users don't
> have to install anything. You can place it in /Library/Frameworks to
> make your own development life slightly easier if you don't want to
> always rebuild Lua.
>
> Look at LuaCocoa for reference/ideas.
> http://playcontrol.net/opensource/LuaCocoa/
>
> -Eric
> --
> Beginning iPhone Games Development
> http://playcontrol.net/iphonegamebook/
>
>