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- Subject: Re: Goodbye Lua on iPhone?
- From: Enrico Colombini <erix@...>
- Date: Mon, 12 Apr 2010 17:55:19 +0200
KHMan wrote:
Somehow I still think the dumb rule changes has more to do with
arm-twisting between Apple and other tech companies. It's just too bad
that third party developers are caught in the crossfire.
Yes. But what I fear is that, on the Android side, software piracy will
be strong and investing in development could be a big risk. I know,
there are ads-supported business models, but I don't like that.
Perhaps it's not a good idea to consider independent mobile game
development as a way to use my C/Lua skills...
I wonder what Apple employees think. Perhaps they behave like tobacco
company employees and always defend their cult.
I think they have to use official thinking API only ;-)
Enrico
- References:
- Re: Goodbye Lua on iPhone?, Sam Roberts
- Re: Goodbye Lua on iPhone?, Enrico Colombini
- Re: Goodbye Lua on iPhone?, Vaughan McAlley
- Re: Goodbye Lua on iPhone?, Bertrand Mansion
- Re: Goodbye Lua on iPhone?, Henk Boom
- Re: Goodbye Lua on iPhone?, Enrico Colombini
- Re: Goodbye Lua on iPhone?, Henk Boom
- Re: Goodbye Lua on iPhone?, steve donovan
- Re: Goodbye Lua on iPhone?, Sam Roberts
- Re: Goodbye Lua on iPhone?, Roberto Ierusalimschy
- Re: Goodbye Lua on iPhone?, steve donovan
- Re: Goodbye Lua on iPhone?, Stephen Kellett
- Re: Goodbye Lua on iPhone?, Enrico Colombini
- Re: Goodbye Lua on iPhone?, KHMan