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- Subject: Re: Binary Modules for Lua [was Re: External modules]
- From: Ignacio Castaño <castanyo@...>
- Date: Sun, 24 Nov 2002 16:51:06 +0100
I have uploaded the binaries that I'm using here:
I've named the libraries 'lua-4.0.dll' and 'lualib-4.0.dll', and
luapacklib.dll is implicitely linked against them. I don't care about the
names, as long everybody uses the sames, so if everybody agrees I will
change them to lua4.0.dll and lualib4.0.dll.
If I remember correctly lua-4.0.1 and lua-4.0 have the same functionallity
and the same interface, the 4.0.1 is only a bug fix revision, right?
On linux that would be resolved using a symboling link, you should link your
applications to liblua40.so, but that will be a symlink to the latest
revision. I don't know how that should be handled on win32.
On the other side, loadmodule should allow you to link with libraries that
have been linked to a different revision. luaLM_version could return
something different, or ll_loadlib could ignore the minor version number.
What do you suggest?
Martin, try with my binaries and see if it works. I will add a patch to
build them asap.
Martin Spernau wrote:
> From: "Ignacio Castaño" <email@example.com>
> > may I suggest using lua-4.0.dll or lua4.0.dll instead?
> How should I handle Lua 4.0.1 which I use as base.
> If I compile it as lua4.0.dll I guess it is compatible enough to load yor
> binary luapacklib.dll..., only the luaLM_version() test will fail, as my
> setup uses the internal 4.0.1 version number.
> Should I rather make the 'minor' version explicit?
> Or could we all just go for the bugfixed 4.0.1 as common base?
> when I try to loadmodule("packlib") from my lua.exe (which uses
> lua4.0.1.dll) I get a windows system alert that the lua4.0.dll is missing,
> and then the normal Lua error:
> Lua 4.0.1 Copyright (C) 1994-2000 TeCGraf, PUC-Rio
> > loadmodule("packlib")
> error: cannot load module packlib:
> stack traceback:
> 1: function `loadmodule' [C]
> 2: main of string "loadmodule("packlib")" at line 1
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