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On Fri, Apr 25, 2014 at 6:33 AM, Thomas Jericke <tjericke@indel.ch> wrote:

Also in UnrealScript it was used for float comparison with epsilon (almost
> equal).  ~= just doesn't look like "not equal" to me.

That seems very intuitive to me -- coming from Perl where you use it
to match regular expressions almost like "does this text sorta
match?".  Another TIL :o