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> I've been working on a Lua library recently that uses classes, but other
> than that I've avoided C++ features (such as templates and the STL) for fear
> that I don't want my library to depend on a huge C++ runtime. I hope I
> haven't got it all wrong... Classes are damn nice to have (and templates
> would be nice too), but I don't want to drag in all of the STL and have my
> library be potentially unusable on small devices.

You realize templates are a compile-time thing right?