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Alexey Baskakov <alexey_baskakov@hotmail.com> writes:
> In essence, using LUA_NUMBER as float isn't LuaCSP specific. LuaCSP is
> (almost) independent to that.
>
> Float LUA_NUMBERS are used in game development mostly. That's it.

How does the bit32 library cope with that?

-miles

-- 
We live, as we dream -- alone....