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Hi, everybody!

In essence, using LUA_NUMBER as float isn't LuaCSP specific. LuaCSP is (almost) independent to that.

Float LUA_NUMBERS are used in game development mostly. That's it.

Alexey.


----------------------------------------
> Date: Mon, 25 Mar 2013 00:04:46 -0700
> From: william@25thandClement.com
> To: lua-l@lists.lua.org
> Subject: Re: Lua 5.2.2 RC4 MSVC 2010 warnings
>
> On Mon, Mar 25, 2013 at 08:14:19AM +0200, Dirk Laurie wrote:
> > 2013/3/25 William Ahern <william@25thandclement.com>:
> >
> > > However, everybody kept top-posting. Thus the confusion.
> >
> > "Everybody" in the case of this thread means exactly one post.
>
> Excluding you, at least. Sorry.
>
> I'm guilty of trimming too much bottom-post reference. I usually try to
> reformat quotation blocks, but I guess I was too lazy this time.
>
> I was wondering why Newton Kim made the mistake of assuming it was Lua. But
> then I couldn't remember how _I_ figured out the context was LuaCSP. I just
> remembered going to the LuaCSP website, looking at the source, seeing the
> changes to luaconf.h, and replying.
>
> I went back and spotted "LuaCSP" buried in the first message of this thread.
> It must've unconsciously registered. Weird, that.
>
>