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That was my initial question for this thread :)
There are just two of them.

Sorry for confusion.

Alexey.


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> Date: Mon, 25 Mar 2013 10:30:47 +0200
> From: steve.j.donovan@gmail.com
> To: lua-l@lists.lua.org
> Subject: Re: Lua 5.2.2 RC4 MSVC 2010 warnings
>
> On Mon, Mar 25, 2013 at 10:21 AM, Alexey Baskakov
> <alexey_baskakov@hotmail.com> wrote:
> > Float LUA_NUMBERS are used in game development mostly. That's it.
>
> Fair enough, but then surely it would be useful to have
> loss-of-precision warnings?
>