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UI hasn't been the focus. That said, there are enough built-in objects
for doing game style UI. The question would be whether or not the
learning curve for a game engine would make sense to take on. In the
current incarnation you'd be dealing directly with textures, UV
coordinates, transformations, etc. That said, a higher level
cross-platform UI library could be built on it or added in.

On Thu, Aug 11, 2011 at 11:48 AM, Gopalakrishnan Subramani
<> wrote:
> If Moai support the extension of control libraries like textbox, combos,
> they very basic UI control set?
> The original purpose is not Game industry, where we want to make Industrial
> Automation application that deals with devices, control loops and process
> management.
> Do you think, Moai is recommend for non-game platform? Sorry, I am newbie to
> Android and iOS, only windows is known to me.
> Regards,
> Gopal
> On Thu, Aug 11, 2011 at 4:15 AM, David Given <> wrote:
>> Michal Kottman wrote:
>> > On 11 August 2011 06:24, Gopalakrishnan Subramani
>> > <> wrote:
>> [...]
>> >> Is Lua runs inside Android Java runtime?
>> >
>> > You need to compile Lua using Android NDK to use it.
>> If you're using Moai, the SDK comes with a precompiled library
>> containing all the native code you need to make a game work (Lua, the
>> Moai runtime, image loaders, audio libraries, etc). So you only need to
>> rebuild it if you want to customise the native side of things.
>> I strongly suggest checking Moai out if you're interested in mobile
>> gaming in Lua; it's a nice system.
>> --
>> ┌─── ───── ─────
>> │ "I have always wished for my computer to be as easy to use as my
>> │ telephone; my wish has come true because I can no longer figure out
>> │ how to use my telephone." --- Bjarne Stroustrup