On Tue, Dec 28, 2010 at 5:33 PM, beo wulf <
beowulf@intamp.com> wrote:
> If you could port it, it would be amazing. Let me know how I can help.
>
> Looking at the 5.2 changes -- what are big road blocks besides function
> environments / lexical environments?
>
> On Tue, Dec 28, 2010 at 1:43 AM, Jose Luis Hidalgo
> <
joseluis.hidalgo@gmail.com> wrote:
>>
>> Hi beo wulf,
>>
>> I just did a test, and I'm not sure if I will be able to recover
>> it, but if you really need it, I'd rather restart the port of the
>> current version, is something I will do sooner or later. Let me
>> contact you once is done.
>>
>> JL.
>>
>>
>> On Mon, Dec 27, 2010 at 8:36 PM, beo wulf <
beowulf@intamp.com> wrote:
>> > Hi Jose,
>> >
>> > Can you post your older version (that has been ported to Lua 5.2) to
>> > github?
>> >
>> > Thanks!
>> >
>> > On Mon, Dec 27, 2010 at 1:25 AM, Jose Luis Hidalgo
>> > <
joseluis.hidalgo@gmail.com> wrote:
>> >>
>> >> Hi beo wulf,
>> >>
>> >> I've already ported an older version of SLB to lua 5.2, and for SLB
>> >> means lots of changes. I'm planning to support lua 5.2 as soon as lua
>> >> 5.2 is stable, meanwhile I would like to make a release with the new
>> >> features. If you really, really need lua 5.2, I can see start the port
>> >> in a branch.
>> >>
>> >> JL.
>> >>
>> >> On Mon, Dec 27, 2010 at 1:02 AM, beo wulf <
beowulf@intamp.com> wrote:
>> >> > Hi Jose,
>> >> >
>> >> > I just tried Luabind + lua 5.2 -- doesn't compile (due to function
>> >> > environments, which are not replaced with lexical environments). Any
>> >> > plans
>> >> > to port SLB to work with lua 5.2?
>> >> >
>> >> > Thanks!
>> >> >
>> >> > On Sun, Dec 26, 2010 at 11:07 AM, Jose Luis Hidalgo
>> >> > <
joseluis.hidalgo@gmail.com> wrote:
>> >> >>
>> >> >> Hi starwing,
>> >> >>
>> >> >> On Sun, Dec 26, 2010 at 7:23 PM, starwing <
weasley.wx@gmail.com>
>> >> >> wrote:
>> >> >> > Does SLB support function overload? it's a useful feature.
>> >> >> >
>> >> >>
>> >> >> Mmm... sorry, but no. The problem is lua type marshaling with C++
>> >> >> types, there are many ways a type can be "converted" from lua to a
>> >> >> C++
>> >> >> function/method signature. Overloading could be possible for
>> >> >> different
>> >> >> number of arguments, though, but no for different signatures with
>> >> >> the
>> >> >> same number of arguments, and I didn't want to support partial
>> >> >> overloading.
>> >> >>
>> >> >> BTW, the search for the proper method to call will add a significant
>> >> >> overhead, SLB is meant to be as faster as possible, near to a
>> >> >> hand-coded wrapper. What I usually do with overloading is register
>> >> >> each function with a different name in lua, which is not as handy as
>> >> >> overload support, but it works.
>> >> >>
>> >> >> Cheers,
>> >> >> JL.
>> >> >>
>> >> >> PS: I'm working on registering accessors to instances' attributes,
>> >> >> but, I'm not sure about how use it from lua properly, do you have
>> >> >> any
>> >> >> insights?
>> >> >>
>> >> >> --
>> >> >> Jose L. Hidalgo Valiño (PpluX)
>> >> >> ----
http://www.pplux.com ----
>> >> >>
>> >> >
>> >> >
>> >>
>> >>
>> >>
>> >> --
>> >> Jose L. Hidalgo Valiño (PpluX)
>> >> ----
http://www.pplux.com ----
>> >>
>> >
>> >
>>
>>
>>
>> --
>> Jose L. Hidalgo Valiño (PpluX)
>> ----
http://www.pplux.com ----
>>
>
>