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- Subject: Re: SLB vs LuaBind
- From: Jose Luis Hidalgo <joseluis.hidalgo@...>
- Date: Sat, 25 Dec 2010 20:43:14 +0100
Mmm... Hi,
Looks like it is pretty easy to add variable access, if you really
need it. I can try to add it to SLB...
About constructors SLB, supports just one constructor, but with any
kind or number of arguments:
.constructor() <- default
.constructor<int,int>() <- get's two ints
also, from lua, you have some methods to retrieve info from classes
SLB.type(...) -> returns a table with lots of info from the class,
methods, constructors, even comments
If you try SLB please, try the testing branch, which has a lot of
features added:
http://code.google.com/p/slb/source/browse/?r=testing#hg%253Fstate%253Dclosed
... So, let me think how to add the variable accessors, and write a
little example,...
Regards,
JL.
On Sat, Dec 25, 2010 at 4:46 PM, beo wulf <beowulf@intamp.com> wrote:
> Hi Tim,
>
> Thanks for the confirmation of "feature-not-supported". :-)
>
> On Fri, Dec 24, 2010 at 12:35 PM, Tim Mensch <tim-lua-l@bitgems.com> wrote:
>>
>> -----BEGIN PGP SIGNED MESSAGE-----
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>> On 12/24/2010 1:54 AM, beo wulf wrote:
>> > I have a largeish project ( ~ 100K LOC ) project currently using luabind
>> > that I plan to switch over to something else ... possibly SLB.
>> >
>> > Pros of SLB: small ( looks like ~ 8K LOC, so readable), compared to
>> > LuaBind ... which I can't understand.
>> >
>> > Cons of SLB: doesn't seem very well documented. I was wondering if
>> > anyone know what the equiv of the following LuaBind constructs are in
>> > SLB:
>> >
>> > (1) variable access
>> >
>> > .def_readwrite("name", &Foo::some_var) <-- registers ".name" in luacode
>> > to provide read/write access to &Foo::some_var )
>>
>> As far as I can tell, there was no such feature in SLB. If the author
>> sees this, he can comment more definitively, but when I did my binding
>> compare [1], I couldn't find any way to expose member variables, and
>> looking through all the tests, I couldn't find a simple example that had
>> a class with a public variable to expose.
>>
>> > (2) registering constructors
>> >
>> > .def(constructor<....>()) <-- very nice in taht I just specify the types
>> > to the consturctor
>> >
>> > (3) LuaBind has a nice "class info" ... where it can automatically
>> > provide me in lua side code that takes a userdata and returns the C++
>> > class name.
>>
>> I don't know about these two.
>>
>> Tim
>>
>> [1] http://realmensch.org/blog/fun-lua-bindings
>>
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>
>
--
Jose L. Hidalgo Valiño (PpluX)
---- http://www.pplux.com ----