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- Subject: Re: Lua binding compare-and-contrast
- From: Tim Mensch <tim-lua-l@...>
- Date: Fri, 17 Dec 2010 13:10:32 -0700
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On 12/17/2010 9:40 AM, Gaspard Bucher wrote:
> The dependencies for dub are:
>
> 1. a good xml parser (Hpricot)
> 2. some regexp (not too much)
> 3. an easy to use templating language
> 4. a good unit testing framework
>
> Porting it to Lua should not be a great pain, but it is not a trivial
> piece of code so don't expect such a rewrite to take less time then
> learning how to install ruby and gems...
Understood. I'd probably start out by trying to use Dub directly, but
then if I liked it, work out a way to port it with minimal stress.
The point wouldn't be to prevent me from installing Ruby and gems (I
have them installed already, as it turns out -- I do LIKE Ruby), but to
prevent it from being a dependency in my cross-platform game library.
If I end up giving it to others to use, I'll want to minimize external
dependencies. I can ship them with binaries for Lua and all tools; doing
that with Ruby wouldn't be fun for me or them. I like to make everything
"Just Work," and that's easier to do if you give away a complete package. :)
Tim
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- References:
- Lua binding compare-and-contrast, Tim Mensch
- Re: Lua binding compare-and-contrast, Gaspard Bucher
- Re: Lua binding compare-and-contrast, Tim Mensch
- Re: Lua binding compare-and-contrast, Gaspard Bucher
- Re: Lua binding compare-and-contrast, Philippe Lhoste
- Re: Lua binding compare-and-contrast, Michal Kottman
- Re: Lua binding compare-and-contrast, Gaspard Bucher
- Re: Lua binding compare-and-contrast, Michal Kottman
- Re: Lua binding compare-and-contrast, Gaspard Bucher
- Re: Lua binding compare-and-contrast, Tim Mensch
- Re: Lua binding compare-and-contrast, Gaspard Bucher