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Daniel Wallin wrote:
> So is luabind. It's all standard C++, using some of the Boost libraries.
> I normally don't care about things like this, but I'm curious: What made
> you decide to reinvent the wheel, not just once but twice, by
> reimplementing (at least in parts) luabind and then not even use Boost
>   

I don't know about the others on this list, but I appreciate it when I
don't need to include another library (especially a behemoth like Boost)
in order to bind C++ classes to Lua. Lua is reknown for being a small,
fast scripting language/library which compiles & builds almost anywhere
provided there is a standard C compiler with standard C libraries. The
idea that a C++ binding library can be made/used with standard C++
compilers and libraries without needing third-party libraries has the
same appeal.

This from someone who uses C/C++ pretty much to the exclusion of all
else. "Lean & mean" is a desirable trait in libraries I use.

-- 
Regards,

Benjamin Tolputt
Analyst Programmer

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