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The keyboard + mouse support is indeed lacking in Cairo, but is part of the CairoPad plan I've had.

Most likely, it will be a stand-alone executable linking to liblua, since many GUI's will need special care that a Lua module might find difficult (not impossible) to offer.

I've done this once, with LuaX and SDL. Now it's a matter of doing it with plain Lua 5.1 and Cairo. Should be ready by Christmas.


Francisco Sant'anna kirjoitti 20.8.2008 kello 3:51:

I would love to see a raw and simple graphics API for Lua.
Support for layers, fonts, alpha and event handling, that's it.
No need for animations, gui widgets, etc.

Cairo is great, but support for keyboard and mouse would be needed as well.
Also, its Lua binding misses X11 support.

I liked the Scrupp simple API (but no support for layers).


On Fri, Aug 15, 2008 at 1:21 AM,  <> wrote:

I'll be coming back to the dream / concept of LuaX later, but from another angle. This time, everything's working with regular Lua 5.1 package model. And it won't be called LuaX. And it will use Cairo for vector graphics.


On Fri, 15 Aug 2008 09:48:11 +0800
"Kenneth LO" <> wrote:

LuaX no longer maintained?  I tried it some time ago (probably year
2006).  It definitely is good software with many powerful packages
linked in. At that time my interest was a tiny (<500k) cross platform
GUI + Lua solution.  But it turns out that doing GUI on SDL is not
that sort of thing I imagined.

Back to murgaLua. It's tiny but it's not fltk2. And fltk2 looks like
progressing very slowly (e.g. fl_table).  For GUI bindings, tcltk is
probably more powerful especially they now have native OS support.

On game scripting engines, how about luaplayer on PSP?