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I'll be coming back to the dream / concept of LuaX later, but from another angle. This time, everything's working with regular Lua 5.1 package model. And it won't be called LuaX. And it will use Cairo for vector graphics.


On Fri, 15 Aug 2008 09:48:11 +0800
 "Kenneth LO" <> wrote:
LuaX no longer maintained? I tried it some time ago (probably year 2006). It definitely is good software with many powerful packages linked in. At that time my interest was a tiny (<500k) cross platform GUI + Lua solution. But it turns out that doing GUI on SDL is not
that sort of thing I imagined.

Back to murgaLua. It's tiny but it's not fltk2. And fltk2 looks like progressing very slowly (e.g. fl_table). For GUI bindings, tcltk is probably more powerful especially they now have native OS support.

On game scripting engines, how about luaplayer on PSP?