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I would love to see a raw and simple graphics API for Lua.
Support for layers, fonts, alpha and event handling, that's it.
No need for animations, gui widgets, etc.

Cairo is great, but support for keyboard and mouse would be needed as well.
Also, its Lua binding misses X11 support.

I liked the Scrupp simple API (but no support for layers).


On Fri, Aug 15, 2008 at 1:21 AM,  <> wrote:
> I'll be coming back to the dream / concept of LuaX later, but from another
> angle. This time, everything's working with regular Lua 5.1 package model.
> And it won't be called LuaX. And it will use Cairo for vector graphics.
> -asko
> On Fri, 15 Aug 2008 09:48:11 +0800
>  "Kenneth LO" <> wrote:
>> LuaX no longer maintained?  I tried it some time ago (probably year
>> 2006).  It definitely is good software with many powerful packages
>> linked in.  At that time my interest was a tiny (<500k) cross platform
>> GUI + Lua solution.  But it turns out that doing GUI on SDL is not
>> that sort of thing I imagined.
>> Back to murgaLua.  It's tiny but it's not fltk2.  And fltk2 looks like
>> progressing very slowly (e.g. fl_table).  For GUI bindings, tcltk is
>> probably more powerful especially they now have native OS support.
>> On game scripting engines, how about luaplayer on PSP?