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- Subject: Re: CMake and Lua
- From: "Brandon Van Every" <bvanevery@...>
- Date: Fri, 15 Feb 2008 09:42:18 -0500
On Fri, Feb 15, 2008 at 3:01 AM, Eric Tetz <erictetz@gmail.com> wrote:
> On Thu, Feb 14, 2008 at 10:45 PM, Brandon Van Every <bvanevery@gmail.com> wrote:
> > You Ain't Gonna Need It is the exact opposite philosophy from
> > future proofing. Compare also, Worse Is Better.
>
> If you believe in either of those philosophies, that last thing you
> want to do is design a new language from the ground up when a suitable
> library component is ready go. Rolling your own is comparable to
> writing your own printf because you Ain't Gonna Need all of format
> specifiers in the library version: it's a bastardization of the
> philosophy, not adherence to it.
That's true, and indeed I'm wrestling with the issue in terms of
liklihood of success, making money, not disappearing into a career
black hole, etc. But the reality is, Lua is not an exotic
self-referential metaprogramming assembler. I think that's what I've
always wanted for 3D graphics. I suppose I will have to contemplate
low level vs. high level 3D graphics a while longer before committing.
Bear in mind though, my ideas about designing a new language have
nothing to do with CMake or build systems. If I were writing CMake
from scratch today, I would start with Lua. That is not the
historical condition of CMake however.
Cheers,
Brandon Van Every
- References:
- CMake and Lua, Ken Martin
- Re: CMake and Lua, E. Wing
- Re: CMake and Lua, Brandon Van Every
- Re: CMake and Lua, Eric Tetz
- Re: CMake and Lua, Brandon Van Every
- Re: CMake and Lua, Eric Tetz
- Re: CMake and Lua, Jean-Claude Wippler
- Re: CMake and Lua, Eric Tetz
- Re: CMake and Lua, Brandon Van Every
- Re: CMake and Lua, Eric Tetz