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btw, why not incorporate luallegro into your engine (and move everthing not speed-critical to Lua? %-)
Sounds like a great idea! :-DBut, erm, how do I do that? I looked through the LuAllegro source but found nothing resembling a 'register' function to use from C, so I thought of requiring the DLL from within Allegro, but that didn't work...
What's the right way? Thanks! ;-) Ketmar Dark wrote:
On Wed, 25 Jul 2007 17:59:58 -0400 L-28C <kixdemp@gmail.com> wrote:Well, my game isn't Lua-only, the core game is in C, Lua is just for scripting the game tasks and worlds.you can take a look at luallegro code anyway. may be you'll find some hints there. btw, why not incorporate luallegro into your engine (and move everthing not speed-critical to Lua? %-) or you are writing commercial app?Sorry for the confusion. XDnot at all. %-)