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- Subject: Re: SIGSEGV during luaV_execute()...
- From: Ketmar Dark <ketmar@...>
- Date: Thu, 26 Jul 2007 01:14:32 +0300
On Wed, 25 Jul 2007 17:59:58 -0400
L-28C <kixdemp@gmail.com> wrote:
> Well, my game isn't Lua-only, the core game is in C, Lua is just for
> scripting the game tasks and worlds.
you can take a look at luallegro code anyway. may be you'll find some
hints there.
btw, why not incorporate luallegro into your engine (and move everthing
not speed-critical to Lua? %-)
or you are writing commercial app?
> Sorry for the confusion. XD
not at all. %-)