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On Wed, 25 Jul 2007 17:59:58 -0400
L-28C <> wrote:

> Well, my game isn't Lua-only, the core game is in C, Lua is just for 
> scripting the game tasks and worlds.
you can take a look at luallegro code anyway. may be you'll find some
hints there.

btw, why not incorporate luallegro into your engine (and move everthing
not speed-critical to Lua? %-)

or you are writing commercial app?

> Sorry for the confusion. XD
not at all. %-)