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Well, my game isn't Lua-only, the core game is in C, Lua is just for scripting the game tasks and worlds.

Sorry for the confusion. XD

Ketmar Dark wrote:
On Wed, 25 Jul 2007 17:38:38 -0400
L-28C <kixdemp@gmail.com> wrote:

I'm trying to make a game with Lua and Allegro, a game graphics/sound/input/etc. library.
is it so critical to write bindings yourself? there's
http://luallegro.luaforge.net/ bindigs exists. it can be compiled in
Linux too (actually, i did that). authr hasn't time to improve
bindings, but it works. there are a couply of problems thouhg, but not
fatal.