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- Subject: Re: Scripting language takes a silicon turn
- From: Michael Abbott <mabster@...>
- Date: Thu, 26 Jan 2006 22:13:43 +1100
On Thu, 2006-01-26 at 10:16 +0000, Lisa Parratt wrote:
> Michael T. Richter wrote:
> > Lua makes... Logo? Yeah. Logo. Lua makes Logo look hairy. ;-)
>
> Never used Logo for more than quick doodles. I vaguely remember it
> *could* get a lot hairier, but that most people just used a real
> programming language instead ;)
Logo wasn't as much a toy language as you may think. I vaguely remember
putting an Ironman style single player car racing game together. It
definitely had enough to do collision detection (I do remember it being
a bit awkward and error-prone though) and I used the turtle itself as
the vehicle. I can't remember which version of Logo I used, just that
it was for the PC during the XT days.
http://en.wikipedia.org/wiki/Logo_programming_language appears to go
through the features of Logo tutorial style :P
Oh, and on the topic of adding braces to Lua, please don't! I like
languages like Python and Lua specifically because they read well. It's
such a welcome change from symbol heavy C/C++. If you want a language
with symbols everywhere you can always go Perl ;).
- Mab
- References:
- Scripting language takes a silicon turn, Vijay Aswadhati
- Re: Scripting language takes a silicon turn, Chris Marrin
- Re: Scripting language takes a silicon turn, Keith Wiles
- Re: Scripting language takes a silicon turn, Alen Ladavac
- Re: Scripting language takes a silicon turn, Tom Reahard
- Re: Scripting language takes a silicon turn, Brian Weed
- Re: Scripting language takes a silicon turn, Walter Cruz
- Re: Scripting language takes a silicon turn, Ben Sunshine-Hill
- Re: Scripting language takes a silicon turn, mnewberry
- Re: Scripting language takes a silicon turn, Chris Marrin
- Re: Scripting language takes a silicon turn, Lisa Parratt
- Re: Scripting language takes a silicon turn, Michael T. Richter
- Re: Scripting language takes a silicon turn, Lisa Parratt