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On Sat, Mar 25, 2017 at 05:12 Pierre Chapuis <catwell@archlinux.us> wrote:
March 24, 2017 10:10 PM, "Sean Conner" <sean@conman.org> wrote:

> The consensus there seems to be: it's missing batteries and I can't get
> started with it in less than 5 seconds on Windows.

I answered on Reddit, but I will say it again here: the only way
I found to have a decent experience using Lua on Windows is through
https://github.com/Tieske/luawinmulti. It only depends on a C
compiler (MinGW or MSVC) and gives you a working, self-contained
Lua with a working LuaRocks. This should be what we point Windows
users to.

--
Pierre Chapuis

My current favorite solution is ZeroBraneStudio, which "just works" on the three major platforms, if you're just trying to make things run. It does not provide a luarocks install and it doesn't provide the ability to export a sandbox, but it does give you a functioning debugger and many of the other niceties of a real environment. 

It would be wonderful to see Lua as a first class citizen in VS.