March 24, 2017 10:10 PM, "Sean Conner" <email@example.com> wrote:
> The consensus there seems to be: it's missing batteries and I can't get
> started with it in less than 5 seconds on Windows.
I answered on Reddit, but I will say it again here: the only way
I found to have a decent experience using Lua on Windows is through
https://github.com/Tieske/luawinmulti. It only depends on a C
compiler (MinGW or MSVC) and gives you a working, self-contained
Lua with a working LuaRocks. This should be what we point Windows
My current favorite solution is ZeroBraneStudio, which "just works" on the three major platforms, if you're just trying to make things run. It does not provide a luarocks install and it doesn't provide the ability to export a sandbox, but it does give you a functioning debugger and many of the other niceties of a real environment.
It would be wonderful to see Lua as a first class citizen in VS.