On Saturday, April 26, 2014, Paige DePol <lual@serfnet.org> wrote:
On Apr 26, 2014, at 6:44 AM, David Demelier <demelier.david@gmail.com> wrote:
2014-04-25 14:57 GMT+02:00 steve donovan <steve.j.donovan@gmail.com>:
On Fri, Apr 25, 2014 at 2:54 PM, Coroutines <coroutines@gmail.com> wrote:
How is <> used in Pascal?
It is "not equal".
Also, I would like to see ~= changed to !=.
Apparently ~ is a bitch to type on some keyboards, so allowing it as
an alternative might be an idea (Moonscript does this [1])
I also would like to have != instead of ~=. For many reasons, first
because ~= usually mean "approximatively" and because almost all
popular languages use !=. A beginner programmer will confuse when he
will first see ~=. I don't think there are real reasons to keep this
operator :-).
For Lunia (my custom build of Lua for my game engine) this was literally the first patch I created! ;)
I thought using ~= was a strange choice for not equals, as the tilde, to me, also makes me think "approximate", not "not equal".
What was the rational behind using ~= instead of != for Lua?
~pmd~