[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: passing pointers using LuaBridge
- From: steve donovan <steve.j.donovan@...>
- Date: Tue, 8 Apr 2014 09:00:57 +0200
On Tue, Apr 8, 2014 at 8:52 AM, Jeremy Ong <jeremycong@gmail.com> wrote:
> The trouble you have to deal with (or a good thing, idk), is that
> because Lua is by nature an embedded language, the community itself
> will be fractured into many divisions...
Oh yes, we're a whole bunch of different cats...
But the C++ binding problem is very important, because there are big
C++ programs out there that could use some easy Lua love.
So yes, some kind of coordination is needed. I'm surprised that
LuaBridge did not do the obvious thing here; did you try to contact
the original author?