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- Subject: Re: Adopting lua for game scripting
- From: Dirk Laurie <dirk.laurie@...>
- Date: Mon, 24 Mar 2014 14:13:31 +0200
Well, to answer one of your original questions: it is
highly recommended to compile lua in when you have
a stuation like this. It is quite small and you can grant
access only to the libraries you choose.
2014-03-24 13:23 GMT+02:00 Germán Diago <germandiago@gmail.com>:
> Actually I am already making use of cocos2d-x for the engine. What I want is
> to expose a subset of my C++ existing API into Lua, the faster (to expose,
> not to run, thought nice also), the better.
>
>
> 2014-03-24 18:10 GMT+07:00 Dirk Laurie <dirk.laurie@gmail.com>:
>
>> 2014-03-24 12:56 GMT+02:00 Germán Diago <germandiago@gmail.com>:
>>
>> > My use case is for exposing to designers a small part of my API and
>> > giving
>> > control about level design and some triggers and events. The game will
>> > be a
>> > puzzle game.
>> > The game will run, at least, in iOS and Android.
>>
>> Have you had a look at Love2D? Lua scripts, works on Android, don't know
>> about iOS.
>>
>