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On Sun, Mar 16, 2014 at 2:54 AM, steve donovan <steve.j.donovan@gmail.com> wrote:
On Sun, Mar 16, 2014 at 8:14 AM, Coda Highland <chighland@gmail.com> wrote:
> I mean, if we wanted to start a religious war, try suggesting that Lua
> should be written in C++ instead of C89 and see where THAT goes. ;)

Absolutely!  We have enough of a frothy when suggesting C99 ;)  But
(and this is important) Lua does _build_ with C++ and can use proper
exception handling rather than that weird hack called longjmp.

At least, we're not discussing editors.  That gets out of control
really quickly!


I hate to ask, but now I'm curious... why *doesn't* Lua use C99? Is it because of Microsoft compilers not supporting it well, or are there other reasons?

--
Sent from my Game Boy.