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Thanks Peter.

Would installing the downloaded LuaDist binary release play well with the latest (0.40) of Zerobrane Studio ? I'd definitely like to use the latest ZBS. Often times, I work without being connected to the network, so having the pre-downloaded binary release come to rescue would be good thing. If ZBS can recognize that a LuaDist package is available locally (not downloaded via the plugin), and use it instead, would be great.


On Tue, Feb 25, 2014 at 6:04 PM, Peter Drahoš <drahosp@gmail.com> wrote:

On 25 Feb, 2014, at 13:03 , Jayanth Acharya <jayachar88@gmail.com> wrote:

> Getting back to Lua after a gap of few months, in the interim my primary PC got trashed and I am setting up my Lua development environment on Windows 7 (64bit EE, if it matters), afresh. Thanks to the gap, and lack of practise, I'm effectively back to square one, so might ask few naive questions.
>
> Before I stopped working on Lua, I had switched from LfW to LuaDist, and was using ZBS as IDE, almost exclusively. In the interim, I believe a ZBS release has enabled on-the-fly installation of missing LuaDist packages ('batteries'). Also, I had to resort to some tricks to get LuaDist and ZBS working together. This brings me to the questions --
>
> What is the recommended 'least painful' way to setup LuaDist with ZBS, afresh. I have already downloaded the LuaDist windows binary and ZBS, but before installing, wanted to check.
>

Hello Jayanth,
There are multiple ways to do so.

If you do not mind an older version of ZBS then there is one already integrated in the LuaDist binaries release (/bin/zbstudio.exe) which should work out of the box when downloaded from luadist.org. In this case you can install packages using the /bin/luadist tool.

The second recommended way is to use the current ZBS release and add a LuaDist[1] plugin to it. That will allow you to install most modules you need directly from ZBS console.

pd

[1] https://github.com/pkulchenko/ZeroBraneStudio/issues/225#issuecomment-27532676