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> On Nov 19, 2013, at 4:30 PM, Daurnimator <> wrote:
> What about for the and/or operators? 

Ah yes, they do use those two functions as well. They should still work as expected, with the change of 0 being false instead of true. I will have to do a bit of testing on those two operators now! :)

Obviously this is significant change from how standard Lua does things, which is why I do not think the patch would get much use. I only really posted about it to get some feedback (thank you by the way), and because I thought people might find it interesting as I have seen the zero-as-true issue discussed elsewhere online a number of times.


PS: Sorry for top-posting in my previous posts... It seems the convention of the list is to quote then reply, something I do not usually do in email but will try to remember here! ;)