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Hi Ed,

> znmeb@Lubuntu64:~/znmeb-private/ZeroBrane/zbstudio$ lua src/main.lua zbstudio
> lua: error loading module 'wx' from file 'bin/libwx.dylib':

This means that you dont have wx library installed for your platform.
It then tried to load wx from dylib (which is for OSX), and failed.

Try running "lua -e 'require wx'" from the command line. It will
likely complain that module wx not found (maybe you will see the
details of why it's not loaded). As long as you can successfully
'require" wx module, you should be able to start the IDE.

> I'll try again with 32-bit Lubuntu, but eventually I need this to work
> on 64-bit and 100 percent built from source or distro repositories.

It should still work as you can run 32-bit applications on 64-bit
systems, but you can definitely compile wxlua from sources. As the
experience is for adventurous souls, I tried to simplify the process
for those who just want to use the IDE on Linux.

Paul.

On Sat, Sep 15, 2012 at 7:22 PM, M. Edward (Ed) Borasky <znmeb@znmeb.net> wrote:
> Looks like it only runs on a 32-bit system - I built a 64-bit virtual machine:
>
> znmeb@Lubuntu64:~/znmeb-private/ZeroBrane/zbstudio$ lua src/main.lua zbstudio
> lua: error loading module 'wx' from file 'bin/libwx.dylib':
>         bin/libwx.dylib: invalid ELF header
> stack traceback:
>         [C]: ?
>         [C]: in function 'require'
>         src/main.lua:21: in main chunk
>         [C]: ?
> znmeb@Lubuntu64:~/znmeb-private/ZeroBrane/zbstudio$
>
> I'll try again with 32-bit Lubuntu, but eventually I need this to work
> on 64-bit and 100 percent built from source or distro repositories.
>
> On Sat, Sep 15, 2012 at 4:57 PM, Paul K <paulclinger@yahoo.com> wrote:
>> Hi Ed,
>>
>> Yes, with the most recent changes it should work almost out of the box.
>>
>> For those interested in running ZeroBrane Studio on Linux, the setup
>> process is down to three steps:
>>
>> 1. Clone the repo: https://github.com/pkulchenko/ZeroBraneStudio
>> 2. Run (cd build; bash ./install-deb.sh) to install wxlua and all the
>> dependencies
>> 3. Run lua src/main.lua zbstudio
>>
>> Enjoy and let me know if you run into any issues in the process...
>> Tested on Ubuntu, but should work anywhere where deb packages are
>> recognized.
>>
>> Paul.
>>
>> On Sat, Sep 15, 2012 at 1:52 PM, M. Edward (Ed) Borasky <znmeb@znmeb.net> wrote:
>>> On Mon, Sep 3, 2012 at 6:47 PM, Paul K <paulclinger@yahoo.com> wrote:
>>>
>>> [snip]
>>>
>>>> There were several changes to improve running on Linux, but more
>>>> complete Linux support is still work in progress.
>>>
>>> Would you like some help with that? I'm trying to get it running on
>>> Fedora and I haven't figured out what all the dependencies are. If I
>>> have a virtual machine running Ubuntu, is there a build script I can
>>> cannibalize?
>>> --
>>> Twitter: http://twitter.com/znmeb; Computational Journalism Publishers
>>> Workbench: http://j.mp/QCsXOr
>>>
>>> How the Hell can the lion sleep with all those people singing "A weem
>>> oh way!" at the top of their lungs?
>>
>
>
>
> --
> Twitter: http://twitter.com/znmeb; Computational Journalism Publishers
> Workbench: http://j.mp/QCsXOr
>
> How the Hell can the lion sleep with all those people singing "A weem
> oh way!" at the top of their lungs?
>