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- Subject: Re: LuaBridge 1.0 released!
- From: Rena <hyperhacker@...>
- Date: Wed, 30 May 2012 01:35:21 -0600
On Tue, May 29, 2012 at 5:51 PM, Vinnie Falco <vinnie.falco@gmail.com> wrote:
> I'm proud to announce the official release of LuaBridge version 1.0.
> LuaBridge is a lightweight, dependency-free library for binding Lua to
> C++ originally developed by Nathan Reed and taken over by Vinnie Falco
> for active development in 2012. Features include:
>
> - Just one header file, no sources to add or compile!
> - No extra toolchain steps or preprocessing required.
> - No external dependencies (no Boost).
> - Tested extensively with Lua version 5.2.
> - Clear, easy to use, well documented interface.
> - Automatically detect function signatures and bind them.
> - Pass objects by value or construct them from Lua (Lua lifetime)
> - Pass objects by pointer or reference (C++ lifetime)
> - Reference counted dynamically allocated objects shared by C++ and
> Lua using provided containers or your own, totally customizable.
> - Designed to bind your code to Lua without changing existing classes.
> - Active maintenance, issue management and bug fixing.
> - MIT Licensed.
>
> LuaBridge is located here:
>
> https://github.com/vinniefalco/LuaBridge
>
> Thanks!
>
Looks nice. Are there some bindings using it already, to show
real-world examples?
--
Sent from my Game Boy.