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https://github.com/vinniefalco/LuaBridgeDemo > From: hyperhacker@gmail.com > Date: Wed, 30 May 2012 01:35:21 -0600 > To: lua-l@lists.lua.org > Subject: Re: LuaBridge 1.0 released! > > On Tue, May 29, 2012 at 5:51 PM, Vinnie Falco <vinnie.falco@gmail.com> wrote: > > I'm proud to announce the official release of LuaBridge version 1.0. > > LuaBridge is a lightweight, dependency-free library for binding Lua to > > C++ originally developed by Nathan Reed and taken over by Vinnie Falco > > for active development in 2012. Features include: > > > > - Just one header file, no sources to add or compile! > > - No extra toolchain steps or preprocessing required. > > - No external dependencies (no Boost). > > - Tested extensively with Lua version 5.2. > > - Clear, easy to use, well documented interface. > > - Automatically detect function signatures and bind them. > > - Pass objects by value or construct them from Lua (Lua lifetime) > > - Pass objects by pointer or reference (C++ lifetime) > > - Reference counted dynamically allocated objects shared by C++ and > > Lua using provided containers or your own, totally customizable. > > - Designed to bind your code to Lua without changing existing classes. > > - Active maintenance, issue management and bug fixing. > > - MIT Licensed. > > > > LuaBridge is located here: > > > > https://github.com/vinniefalco/LuaBridge > > > > Thanks! > > > > Looks nice. Are there some bindings using it already, to show > real-world examples? > > -- > Sent from my Game Boy. > |