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https://github.com/vinniefalco/LuaBridgeDemo

This, I suppose


> From: hyperhacker@gmail.com
> Date: Wed, 30 May 2012 01:35:21 -0600
> To: lua-l@lists.lua.org
> Subject: Re: LuaBridge 1.0 released!
>
> On Tue, May 29, 2012 at 5:51 PM, Vinnie Falco <vinnie.falco@gmail.com> wrote:
> > I'm proud to announce the official release of LuaBridge version 1.0.
> > LuaBridge is a lightweight, dependency-free library for binding Lua to
> > C++ originally developed by Nathan Reed and taken over by Vinnie Falco
> > for active development in 2012. Features include:
> >
> > - Just one header file, no sources to add or compile!
> > - No extra toolchain steps or preprocessing required.
> > - No external dependencies (no Boost).
> > - Tested extensively with Lua version 5.2.
> > - Clear, easy to use, well documented interface.
> > - Automatically detect function signatures and bind them.
> > - Pass objects by value or construct them from Lua (Lua lifetime)
> > - Pass objects by pointer or reference (C++ lifetime)
> > - Reference counted dynamically allocated objects shared by C++ and
> > Lua using provided containers or your own, totally customizable.
> > - Designed to bind your code to Lua without changing existing classes.
> > - Active maintenance, issue management and bug fixing.
> > - MIT Licensed.
> >
> > LuaBridge is located here:
> >
> > https://github.com/vinniefalco/LuaBridge
> >
> > Thanks!
> >
>
> Looks nice. Are there some bindings using it already, to show
> real-world examples?
>
> --
> Sent from my Game Boy.
>