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On Tue, Feb 21, 2012 at 12:17 PM, Alex Queiroz <asandroq@gmail.com> wrote:
> It's the other way around, actually. You don't have to worry about
> variables aliasing each other, for instance, or can create fat
> closures fearlessly. OS-level multithreading becomes child's play.

True, but I'm thinking of the common operation of creating a new list
by prepending an element.  It would certainly generate a lot of
temporaries if you were using Lua tables!   Lua strings are immutable,
but we quickly learn to build them using tables, not concatenation.

steve d.