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On 07/12/2011 7.49, Sean Conner wrote:
It was thus said that the Great Brian Maher once stated:
On the issue of calling Lua functions from C, you might want to avoid
doing that since it prevents the default Lua from working properly
with coroutines.

   How so?  I wrote a framework (that I need to put up somewhere) that works
fine with coroutines.  In fact, it launches a new Lua coroutine everytime a
new TCP connection is made, with each Lua "thread" handling a connection and
it's driven completely from C.

I guess there must be some precondition on Sean's statement; I too wrote a framework where C(++) game events launched Lua coroutines, which could call C(++) back, which in turn could ask them to suspend until a given C(++) event or condition, and I encountered no problems.