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It was thus said that the Great Enrico Colombini once stated:
> On 07/12/2011 7.49, Sean Conner wrote:
> >It was thus said that the Great Brian Maher once stated:
> >>On the issue of calling Lua functions from C, you might want to avoid
> >>doing that since it prevents the default Lua from working properly
> >>with coroutines.
> >
> >   How so?  I wrote a framework (that I need to put up somewhere) that 
> >   works
> >fine with coroutines.  In fact, it launches a new Lua coroutine everytime a
> >new TCP connection is made, with each Lua "thread" handling a connection 
> >and
> >it's driven completely from C.
> I guess there must be some precondition on Sean's statement; I too wrote 
> a framework where C(++) game events launched Lua coroutines, which could 
> call C(++) back, which in turn could ask them to suspend until a given 
> C(++) event or condition, and I encountered no problems.

  I think you meant Brian's statement.  I'm in violent agreement with you.