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- Subject: RE: LuaJIT and bytecode
- From: "Antonio Scuri" <scuri@...>
- Date: Sun, 4 Dec 2011 15:53:24 -0200
> Couldn't you just embed the Lua source code instead?
Yes, that's also an option and my next question. But I would like to
understand better that incompatibility.
> -----Original Message-----
> From: Miles Bader [mailto:firstname.lastname@example.org]
> Sent: domingo, 4 de dezembro de 2011 03:44
> To: Antonio Scuri
> Cc: Lua mailing list
> Subject: Re: LuaJIT and bytecode
> "Antonio Scuri" <email@example.com> writes:
> > In some libraries we embed Lua code using "luac.exe" then "bin2c.lua".
> > This seems to be incompatible with LuaJIT and I would like to
> > understand a little bit more about that.
> Luajit uses a different bytecode format.
> Couldn't you just embed the Lua source code instead? It works with
> anything, and seems even easier to handle than bytecode.
> [Maybe using source code would be undesirable for a super-tiny embedded
> app, which wouldn't want the extra size of the compiler, but if you're
> luajit that suggests this isn't your case.]
> Run away! Run away!