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  In some libraries we embed Lua code using "luac.exe" then "bin2c.lua".

  This seems to be incompatible with LuaJIT and I would like to understand a
little bit more about that.

  From the LuaJIT documentation I guess that I can still use this form of
embedded code but I just have to re-generate the bytecode files using
luajit.exe instead of "luac.exe". Is that correct?