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On Mon, Nov 28, 2011 at 23:08, Mark Hamburg <> wrote:
> On Nov 28, 2011, at 9:48 PM, Henk Boom wrote:
>> Personally I would always prefer 1), and can't think of any advantages
>> for 2), other than being _slightly_ easier to implement in c.
> Easier documentation depending on the audience? Love2D at one time at least handled the standard entry points as global functions which probably made it easier to describe what a basic game looks like. Of course, by the time you do anything interesting, the registration code is a fraction of the complexity of the real work.
> Mark

On the subject of games, it's worth noting that there exists a third
approach, similar to interfaces from other languages: scripts register
an object (table) which contains functions with certain names to
handle events. I did this in a game engine: each actor can have
functions like OnContact, OnJumpPressed, etc that are called when the
event occurs.

Sent from my toaster.