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On Nov 28, 2011, at 9:48 PM, Henk Boom wrote:

> Personally I would always prefer 1), and can't think of any advantages
> for 2), other than being _slightly_ easier to implement in c.

Easier documentation depending on the audience? Love2D at one time at least handled the standard entry points as global functions which probably made it easier to describe what a basic game looks like. Of course, by the time you do anything interesting, the registration code is a fraction of the complexity of the real work.