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> ...
> Also have a look at the number of Lua->C and C->Lua calls via the
> classic Lua/C API. These are expensive and neither a C compiler,
> nor a Lua compiler can optimize across the language border. Most
> of the time will be wasted in the API calls.

Just wondering - if someone ran into this do you think it would be
symptomatic of:

1. Not truly choosing a language to implement the project in (eg., too
much mixing between the 2 languages).
2. Poor implementation (e.g., probably a better way to reduce the
number of API calls).
3. Something else?

Maybe it's problem specific, but I guess I'm just wondering if you
have seen this happen to yourself or someone else and what the root
cause was (and if any generalizations could be made from such

Thx.  ktr