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On 11-10-19 08:42 AM, Enrico Colombini wrote:
On 19/10/2011 13.54, Patrick Mc(avery wrote:
If Python runs something in 200ms and Lua runs it in 50ms I don't care,
it's still a blink of an eye.

In a game environment, for example, 1 ms per frame could be way too much. Same thing for memory, in many embedded applications.

I fail to understand this drive to "let's change Lua to make it the same as any other generalist language".

Hi Enrico

Actually I don't want to change Lua per say, it's just that with all the module discussion I feel that a large part of the list is arguing for the wrong sort of things. I think that there should be more attention paid to making it simpler to use. Perhaps that puts me in the anti-module camp but if it does, I don't think the revision goes far enough to bring it to the easy of use of python/import, PHP/include.

Again I don't understand the internals and if this sort of thing will cause too much overhead then it's pointless as Lua has to find some safe space between the fat/feature-rich languages.