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On 19/10/2011 13.54, Patrick Mc(avery wrote:
If Python runs something in 200ms and Lua runs it in 50ms I don't care,
it's still a blink of an eye.

In a game environment, for example, 1 ms per frame could be way too much. Same thing for memory, in many embedded applications.

I fail to understand this drive to "let's change Lua to make it the same as any other generalist language".